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Buttons, Buttons and more Buttons

by Joe Gindi June 30th, 2009
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While we’re on the subject of childhood…

Confused Kid

I was playing some Modern Warfare the other day, and my wife commented that there are so many buttons and toggles on the controller that she cant understand how I can play such a complicated game.

And I started thinking… the truth? She’s right! How the heck can I play such complicated games like they were second nature?

So I went to the source - Colecovision! That was the 1st console my father brought home for the family. I was extremely young at that time, but it was an introduction into gaming.

My real love for gaming came when my grandfather bought us an NES. I can still remember ripping open the box to play Super Mario.

Back then things were simple as heck! Up, Down, Left, Right and 2 buttons! What can be easier! And we had a blast.

Then came Super NES/Genesis which added more buttons, Nin 64 which introduced us to the analog stick, and PS2 with dual analog sticks.

They just kept adding buttons to make gaming better and more immersing for us gamers that grew up with gaming.

But what about new gamers? What about kids today that want to play but find the controls too complicated?

They weren’t eased into the next-gen controllers like we were with the simple NES controller. They’re expected to jump into something that we were trained to do at a much lower level.

Maybe this is one of the reasons Nintendo developed the Wii, instead of a super-power console. To bring everyone back to square one. Like the days of NES.

Granted, they did leave us hardcore gamers wanting alot more… but at the same time they are ensuring that gaming continues on much further than just the lifespan of us loyal gamers they created back in the 80’s.

So, essentially we have the best of both worlds today - Powerhouse consoles for the hardcore souls inside of us, and the back to basics console for playing some Wii-Sports with our kids.

Ah, the world is finally in balance!

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The iPhone Factor (?)

by Joe Gindi June 26th, 2009
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The more I read around, the more I see articles and blog posts about how the iPhone can “take over” the gaming world.iPhone gaming

Today I downloaded Terminator Salvation Lite from the iPhone app store to give it a spin. After 2 and a half minutes of gaming frustration I gave up.

Yes, I do enjoy the casual games that the app store has to offer to pass the time while waiting in line at a certain coffee shop, but once you get past Peggle, DoodleJump, Glyder and the likes, and are looking for something with alittle more meat to it, for me the iPhone just doesnt deliver.

Whether it be the uncomforable, unfamiliar, un-intuitive controls, or the fact that you may get interrupted in the middle of your gun-fight by a phone call (which since the iPhone cant handle more than one task at a time, the game restarts after you end your call) , the iPhone just cant compete in the real world of portable gaming.

Dont get me wrong - the graphics and screen are impressive, the app store has unlimited potential, and the user base of iPhones and iPod Touch’s is amazing.

But for this old dog gamer, the iPhone’s new tricks are too hard to learn.

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